#region (c) 2014 THN Solutions LLC. - All rights reserved
/*
Simplified BSD License (BSD)
Copyright (c) 2014, THN Solutions LLC. ( www.ThnSolutions.com )
Author: Nguyễn, M. Hải                 ( www.Minh-Hai.com     )
All rights reserved.

Redistribution and use in source and binary forms, with or without modification,
are permitted provided that the following conditions are met:

    * Redistributions of source code must retain the above copyright notice, this 
      list of conditions and the following disclaimer.

    * Redistributions in binary form must reproduce the above copyright notice, 
      this list of conditions and the following disclaimer in the documentation 
      and/or other materials provided with the distribution.

THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND 
ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 
WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. 
IN NO EVENT SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT,
INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, 
BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA,
OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY,
WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE)
ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE 
POSSIBILITY OF SUCH DAMAGE.
*/
#endregion

#region Record of Change
//             							CHANGE HISTORY
// -------------------------------------------------------------------------------------
// |   DATE    | DEVELOPER  | DESCRIPTION                                              |
// -------------------------------------------------------------------------------------
// | 12-Nov-09 | HaiNM      | First creation.                                          |
// -------------------------------------------------------------------------------------
//
#endregion

#region Record of Audit
//             							REVIEW HISTORY
// -------------------------------------------------------------------------------------
// |   DATE    | REVIEWER   | NOTES                                                    |
// -------------------------------------------------------------------------------------
// -------------------------------------------------------------------------------------
//
#endregion

#region Using directives
using System;
using System.Drawing;

using Thn;
#endregion

namespace Thn.Interface.Vcl
{
    /// <summary>
    /// This interaface is required by <see cref="VisualGrid"/> for rendering the grid.
    /// </summary>
#if DEBUG
    public
#else
    public
#endif
    interface IVisualGridRenderer
    {
        #region Render Grid Region
        /// <summary>
        /// Render the visual aspect (border, background, etc.) of the whole grid.
        /// </summary>
        /// <param name="grid">The grid that owns the row to be painted.</param>
        /// <param name="canvas">The canvas for painting.</param>
        /// <param name="context">Current renderation context.</param>
        void RenderGridVisual(VisualGrid grid, Graphics canvas, VisualGridRenderContext context);
        #endregion

        #region Render Columns Region
        /// <summary>
        /// Render the visual and content of column headers.
        /// </summary>
        /// <param name="grid">The grid that owns the row to be painted.</param>
        /// <param name="canvas">The canvas for painting.</param>
        /// <param name="context">Current renderation context.</param>
        void RenderColumnsRegion(VisualGrid grid, Graphics canvas, VisualGridRenderContext context);
        #endregion

        #region Render Row Visual
        /// <summary>
        /// Render the visual aspect (border, background, etc.) of a specific row.
        /// </summary>
        /// <param name="grid">The grid that owns the row to be painted.</param>
        /// <param name="canvas">The canvas for painting.</param>
        /// <param name="context">Current renderation context.</param>
        /// <param name="row">The row object that is to be painted.</param>
        /// <param name="rRow">Region where to paint the row.</param>
        /// <param name="rowIdx">Index of the row to be painted.</param>
        void RenderRowVisual(VisualGrid grid, Graphics canvas, VisualGridRenderContext context, Row row, Rectangle rRow, bool rowIdx);
        #endregion
    }
}
